🎒 Back-to-School with IP: Protect Your Genius
Opening Hook:
You just designed a new backpack with solar-powered phone charging. You’re 16. Can you patent it? YES.
Key Points:
Students can file patents, trademarks, and copyrights—age doesn’t limit creativity.
USPTO offers youth inventor resources and competitions.
Schools can integrate IP into STEM and entrepreneurship programs.
Interactive Element:
🧪 IP Challenge:
Design a product that solves a problem in a school.
Name it
Sketch it
Decide: Patent, Trademark, or Copyright?
Takeaway for Underserved Youth:
Your ideas are powerful. Learn how to protect them early—and turn school projects into real-world impact.
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